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Univerzita Karlova v Praze

Animated story about a small wizard

At the Faculty of Education we had to design an assignation for pupils focused on development of an animated story using free available SW and HW (no commercial SW). I decided for the application Alice (version3). You ought to create in… Continue Reading →

Little Dances in Scratch (Start to move)

The project „Start to Move“ has three levels: On the first one there is a completed sample of solution the aim of which is to help a pupil to understand a problem and a way how to solve it. On… Continue Reading →

Little Dances in Scratch (Who is it)

We are part-time student teachers of the MA degree study of Information and Communication Technology Education at the Faculty of Education in Prague to become a qualified ICT teachers. In the compulsory course „Didactics of IT Education IV“ we had… Continue Reading →

Little Dances in Scratch II. (Tool Identification)

We were to choose on the web of Scratch an interesting example programmed in Scratch, to familiarise with it and its coding, to design how to modify this example and to programme its new version. Authors: Libuše Šrollerová, Martina Jejkalová Presentation: here  

Little Dances in Scratch I. (Tool Identification)

We were to choose on the web of Scratch an interesting example programmed in Scratch, to familiarise with it and its coding, to design how to modify this example and to programme its new version. Authors: Jaromír Kosík, Šárka Pospíchalová Outcome: here Presentation:… Continue Reading →

BEEBOT in education

This digital object has been developed in subject Využití mobilních dotykových zařízení ve výuce (Using mobile interactive devices in education). We tested different types of digital devices, which can be used in education. In a middle of the subject took… Continue Reading →

Braking Distance

The main goal of our activity was creating an educational digital object which would simulate the breaking of a vehicle in certain speeds on given surfaces in order to understand the terms as “reaction time” or a “breaking distance,” and… Continue Reading →

Robot – tracer

Průběh: Konfigurace robota: První trik, který budeme používat je, že se nebudeme snažit, aby robot skutečně sledovat čáru. Místo toho se budeme snažit sledovat okraj čáry. Proč? Protože pokud budeme sledovat černou čáru samotnou, pak robot uvidí pouze černou barvu a… Continue Reading →

Racing robot – pass the maze

Cíl projektu: Cílem projektu je vytvoření robota, který bude schopný projet předem definovaným bludištěm. Vzdělávací cíle: Cílem projektu je vzbudit v dětech zájem o robotiku. Tento projekt je do výuky nasazen jako samostatná práce žáků. Žáci staví ve skupinách roboty, jejichž cílem je… Continue Reading →

Automatic Track Crane

Cíl projektu, smysl robota:    Robot by měl být schopen jezdit po stole, přičemž si hlídá svou přední část. Pokud narazí na kraj stolu, otočí se a jede dál. Hlavní úkol robota je při reakci na posvícení do senzoru, otočit se,… Continue Reading →

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